You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
221 lines
7.0 KiB
221 lines
7.0 KiB
10 months ago
|
<template>
|
||
|
<view
|
||
|
class="u-circle-progress"
|
||
|
:style="{
|
||
|
width: widthPx + 'px',
|
||
|
height: widthPx + 'px',
|
||
|
backgroundColor: bgColor
|
||
|
}"
|
||
|
>
|
||
|
<!-- 支付宝小程序不支持canvas-id属性,必须用id属性 -->
|
||
|
<canvas
|
||
|
class="u-canvas-bg"
|
||
|
:canvas-id="elBgId"
|
||
|
:id="elBgId"
|
||
|
:style="{
|
||
|
width: widthPx + 'px',
|
||
|
height: widthPx + 'px'
|
||
|
}"
|
||
|
></canvas>
|
||
|
<canvas
|
||
|
class="u-canvas"
|
||
|
:canvas-id="elId"
|
||
|
:id="elId"
|
||
|
:style="{
|
||
|
width: widthPx + 'px',
|
||
|
height: widthPx + 'px'
|
||
|
}"
|
||
|
></canvas>
|
||
|
<slot></slot>
|
||
|
</view>
|
||
|
</template>
|
||
|
|
||
|
<script>
|
||
|
/**
|
||
|
* circleProgress 环形进度条
|
||
|
* @description 展示操作或任务的当前进度,比如上传文件,是一个圆形的进度条。注意:此组件的percent值只能动态增加,不能动态减少。
|
||
|
* @tutorial https://www.uviewui.com/components/circleProgress.html
|
||
|
* @property {String Number} percent 圆环进度百分比值,为数值类型,0-100
|
||
|
* @property {String} inactive-color 圆环的底色,默认为灰色(该值无法动态变更)(默认#ececec)
|
||
|
* @property {String} active-color 圆环激活部分的颜色(该值无法动态变更)(默认#19be6b)
|
||
|
* @property {String Number} width 整个圆环组件的宽度,高度默认等于宽度值,单位rpx(默认200)
|
||
|
* @property {String Number} border-width 圆环的边框宽度,单位rpx(默认14)
|
||
|
* @property {String Number} duration 整个圆环执行一圈的时间,单位ms(默认呢1500)
|
||
|
* @property {String} type 如设置,active-color值将会失效
|
||
|
* @property {String} bg-color 整个组件背景颜色,默认为白色
|
||
|
* @example <u-circle-progress active-color="#2979ff" :percent="80"></u-circle-progress>
|
||
|
*/
|
||
|
export default {
|
||
|
name: 'u-circle-progress',
|
||
|
props: {
|
||
|
// 圆环进度百分比值
|
||
|
percent: {
|
||
|
type: Number,
|
||
|
default: 0,
|
||
|
// 限制值在0到100之间
|
||
|
validator: val => {
|
||
|
return val >= 0 && val <= 100;
|
||
|
}
|
||
|
},
|
||
|
// 底部圆环的颜色(灰色的圆环)
|
||
|
inactiveColor: {
|
||
|
type: String,
|
||
|
default: '#ececec'
|
||
|
},
|
||
|
// 圆环激活部分的颜色
|
||
|
activeColor: {
|
||
|
type: String,
|
||
|
default: '#19be6b'
|
||
|
},
|
||
|
// 圆环线条的宽度,单位rpx
|
||
|
borderWidth: {
|
||
|
type: [Number, String],
|
||
|
default: 14
|
||
|
},
|
||
|
// 整个圆形的宽度,单位rpx
|
||
|
width: {
|
||
|
type: [Number, String],
|
||
|
default: 200
|
||
|
},
|
||
|
// 整个圆环执行一圈的时间,单位ms
|
||
|
duration: {
|
||
|
type: [Number, String],
|
||
|
default: 1500
|
||
|
},
|
||
|
// 主题类型
|
||
|
type: {
|
||
|
type: String,
|
||
|
default: ''
|
||
|
},
|
||
|
// 整个圆环进度区域的背景色
|
||
|
bgColor: {
|
||
|
type: String,
|
||
|
default: '#ffffff'
|
||
|
}
|
||
|
},
|
||
|
data() {
|
||
|
return {
|
||
|
// #ifdef MP-WEIXIN
|
||
|
elBgId: 'uCircleProgressBgId', // 微信小程序中不能使用this.$u.guid()形式动态生成id值,否则会报错
|
||
|
elId: 'uCircleProgressElId',
|
||
|
// #endif
|
||
|
// #ifndef MP-WEIXIN
|
||
|
elBgId: this.$u.guid(), // 非微信端的时候,需用动态的id,否则一个页面多个圆形进度条组件数据会混乱
|
||
|
elId: this.$u.guid(),
|
||
|
// #endif
|
||
|
widthPx: uni.upx2px(this.width), // 转成px后的整个组件的背景宽度
|
||
|
borderWidthPx: uni.upx2px(this.borderWidth), // 转成px后的圆环的宽度
|
||
|
startAngle: -Math.PI / 2, // canvas画圆的起始角度,默认为3点钟方向,定位到12点钟方向
|
||
|
progressContext: null, // 活动圆的canvas上下文
|
||
|
newPercent: 0, // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
|
||
|
oldPercent: 0 // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
|
||
|
};
|
||
|
},
|
||
|
watch: {
|
||
|
percent(nVal, oVal = 0) {
|
||
|
if (nVal > 100) nVal = 100;
|
||
|
if (nVal < 0) oVal = 0;
|
||
|
// 此值其实等于this.percent,命名一个新
|
||
|
this.newPercent = nVal;
|
||
|
this.oldPercent = oVal;
|
||
|
setTimeout(() => {
|
||
|
// 无论是百分比值增加还是减少,需要操作还是原来的旧的百分比值
|
||
|
// 将此值减少或者新增到新的百分比值
|
||
|
this.drawCircleByProgress(oVal);
|
||
|
}, 50);
|
||
|
}
|
||
|
},
|
||
|
created() {
|
||
|
// 赋值,用于加载后第一个画圆使用
|
||
|
this.newPercent = this.percent;
|
||
|
this.oldPercent = 0;
|
||
|
},
|
||
|
computed: {
|
||
|
// 有type主题时,优先起作用
|
||
|
circleColor() {
|
||
|
if (['success', 'error', 'info', 'primary', 'warning'].indexOf(this.type) >= 0) return this.$u.color[this.type];
|
||
|
else return this.activeColor;
|
||
|
}
|
||
|
},
|
||
|
mounted() {
|
||
|
// 在h5端,必须要做一点延时才起作用,this.$nextTick()无效(HX2.4.7)
|
||
|
setTimeout(() => {
|
||
|
this.drawProgressBg();
|
||
|
this.drawCircleByProgress(this.oldPercent);
|
||
|
}, 50);
|
||
|
},
|
||
|
methods: {
|
||
|
drawProgressBg() {
|
||
|
let ctx = uni.createCanvasContext(this.elBgId, this);
|
||
|
ctx.setLineWidth(this.borderWidthPx); // 设置圆环宽度
|
||
|
ctx.setStrokeStyle(this.inactiveColor); // 线条颜色
|
||
|
ctx.beginPath(); // 开始描绘路径
|
||
|
// 设置一个原点(110,110),半径为100的圆的路径到当前路径
|
||
|
let radius = this.widthPx / 2;
|
||
|
ctx.arc(radius, radius, radius - this.borderWidthPx, 0, 2 * Math.PI, false);
|
||
|
ctx.stroke(); // 对路径进行描绘
|
||
|
ctx.draw();
|
||
|
},
|
||
|
drawCircleByProgress(progress) {
|
||
|
// 第一次操作进度环时将上下文保存到了this.data中,直接使用即可
|
||
|
let ctx = this.progressContext;
|
||
|
if (!ctx) {
|
||
|
ctx = uni.createCanvasContext(this.elId, this);
|
||
|
this.progressContext = ctx;
|
||
|
}
|
||
|
// 表示进度的两端为圆形
|
||
|
ctx.setLineCap('round');
|
||
|
// 设置线条的宽度和颜色
|
||
|
ctx.setLineWidth(this.borderWidthPx);
|
||
|
ctx.setStrokeStyle(this.circleColor);
|
||
|
// 将总过渡时间除以100,得出每修改百分之一进度所需的时间
|
||
|
let time = Math.floor(this.duration / 100);
|
||
|
// 结束角的计算依据为:将2π分为100份,乘以当前的进度值,得出终止点的弧度值,加起始角,为整个圆从默认的
|
||
|
// 3点钟方向开始画图,转为更好理解的12点钟方向开始作图,这需要起始角和终止角同时加上this.startAngle值
|
||
|
let endAngle = ((2 * Math.PI) / 100) * progress + this.startAngle;
|
||
|
ctx.beginPath();
|
||
|
// 半径为整个canvas宽度的一半
|
||
|
let radius = this.widthPx / 2;
|
||
|
ctx.arc(radius, radius, radius - this.borderWidthPx, this.startAngle, endAngle, false);
|
||
|
ctx.stroke();
|
||
|
ctx.draw();
|
||
|
// 如果变更后新值大于旧值,意味着增大了百分比
|
||
|
if (this.newPercent > this.oldPercent) {
|
||
|
// 每次递增百分之一
|
||
|
progress++;
|
||
|
// 如果新增后的值,大于需要设置的值百分比值,停止继续增加
|
||
|
if (progress > this.newPercent) return;
|
||
|
} else {
|
||
|
// 同理于上面
|
||
|
progress--;
|
||
|
if (progress < this.newPercent) return;
|
||
|
}
|
||
|
setTimeout(() => {
|
||
|
// 定时器,每次操作间隔为time值,为了让进度条有动画效果
|
||
|
this.drawCircleByProgress(progress);
|
||
|
}, time);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
</script>
|
||
|
|
||
|
<style lang="scss" scoped>
|
||
|
@import "../../libs/css/style.components.scss";
|
||
|
.u-circle-progress {
|
||
|
position: relative;
|
||
|
/* #ifndef APP-NVUE */
|
||
|
display: inline-flex;
|
||
|
/* #endif */
|
||
|
align-items: center;
|
||
|
justify-content: center;
|
||
|
}
|
||
|
|
||
|
.u-canvas-bg {
|
||
|
position: absolute;
|
||
|
}
|
||
|
|
||
|
.u-canvas {
|
||
|
position: absolute;
|
||
|
}
|
||
|
</style>
|