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export function cubicBezier(p1x: number, p1y: number, p2x: number, p2y: number) {
const ZERO_LIMIT = 1e-6;
// Calculate the polynomial coefficients,
// implicit first and last control points are (0,0) and (1,1).
const ax = 3 * p1x - 3 * p2x + 1;
const bx = 3 * p2x - 6 * p1x;
const cx = 3 * p1x;
const ay = 3 * p1y - 3 * p2y + 1;
const by = 3 * p2y - 6 * p1y;
const cy = 3 * p1y;
function sampleCurveDerivativeX(t: number) {
// `ax t^3 + bx t^2 + cx t` expanded using Horner's rule
return (3 * ax * t + 2 * bx) * t + cx;
}
function sampleCurveX(t: number) {
return ((ax * t + bx) * t + cx) * t;
}
function sampleCurveY(t: number) {
return ((ay * t + by) * t + cy) * t;
}
// Given an x value, find a parametric value it came from.
function solveCurveX(x: number) {
let t2 = x;
let derivative: number;
let x2: number;
// https://trac.webkit.org/browser/trunk/Source/WebCore/platform/animation
// first try a few iterations of Newton's method -- normally very fast.
// http://en.wikipedia.org/wikiNewton's_method
for (let i = 0; i < 8; i++) {
// f(t) - x = 0
x2 = sampleCurveX(t2) - x;
if (Math.abs(x2) < ZERO_LIMIT) {
return t2;
}
derivative = sampleCurveDerivativeX(t2);
// == 0, failure
/* istanbul ignore if */
if (Math.abs(derivative) < ZERO_LIMIT) {
break;
}
t2 -= x2 / derivative;
}
// Fall back to the bisection method for reliability.
// bisection
// http://en.wikipedia.org/wiki/Bisection_method
let t1 = 1;
/* istanbul ignore next */
let t0 = 0;
/* istanbul ignore next */
t2 = x;
/* istanbul ignore next */
while (t1 > t0) {
x2 = sampleCurveX(t2) - x;
if (Math.abs(x2) < ZERO_LIMIT) {
return t2;
}
if (x2 > 0) {
t1 = t2;
} else {
t0 = t2;
}
t2 = (t1 + t0) / 2;
}
// Failure
return t2;
}
function solve(x: number) {
return sampleCurveY(solveCurveX(x));
}
return solve;
}