连云港陪玩陪聊
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//
// ZegoExpressEngine+ReplayKit.h
// ZegoExpressEngine
//
// Copyright © 2019 Zego. All rights reserved.
//
#import "ZegoExpressEngine.h"
#if TARGET_OS_IPHONE
#import <ReplayKit/ReplayKit.h>
#endif
NS_ASSUME_NONNULL_BEGIN
@interface ZegoExpressEngine (ReplayKit)
#if TARGET_OS_IPHONE
/// Initialize the Express ReplayKit module.
///
/// Only use in the ReplayKit sub-process, don't use it in the main App process
/// Note: This function is only available in ZegoExpressVideo SDK!
- (void)prepareForReplayKit;
#endif
#if TARGET_OS_IPHONE
/// Set ReplayKit Microphone volume
///
/// Available since: 2.13.0
/// Description: Set Microphone audio volume for ReplayKit.
/// Use cases: Set Microphone audio volume in the game live scenarios.
/// When to call /Trigger: This function needs to be called after the success of [startPreview] or [startPublishingStream] to be effective.
/// Restrictions: None.
/// Caution: This function affects the audio volume of type RPSampleBufferTypeAudioMic.
/// Related APIs: [setReplayKitApplicationVolume] function can set the Application audio volume for ReplayKit.
/// Note: This function is only available in ZegoExpressVideo SDK!
///
/// @param volume The range is 0 ~ 200. The default is 100.
- (void)setReplayKitMicrophoneVolume:(int)volume;
#endif
#if TARGET_OS_IPHONE
/// Set ReplayKit Application volume
///
/// Available since: 2.13.0
/// Description: Set Application audio volume for ReplayKit.
/// Use cases: Set Application audio volume in the game live scenarios.
/// When to call /Trigger: This function needs to be called after the success of [startPreview] or [startPublishingStream] to be effective.
/// Restrictions: None.
/// Caution: This function affects the audio volume of type RPSampleBufferTypeAudioApp.
/// Related APIs: [setReplayKitMicrophoneVolume] function can set the Microphone audio volume for ReplayKit.
/// Note: This function is only available in ZegoExpressVideo SDK!
///
/// @param volume The range is 0 ~ 200. The default is 100.
- (void)setReplayKitApplicationVolume:(int)volume;
#endif
#if TARGET_OS_IPHONE
/// Handles ReplayKit's SampleBuffer, supports receiving video and audio buffer.
/// Note: This function is only available in ZegoExpressVideo SDK!
///
/// @param sampleBuffer Video or audio buffer returned by ReplayKit
/// @param bufferType Buffer type returned by ReplayKit
- (void)handleReplayKitSampleBuffer:(CMSampleBufferRef)sampleBuffer
bufferType:(RPSampleBufferType)bufferType API_AVAILABLE(ios(10.0));
#endif
@end
NS_ASSUME_NONNULL_END