export as namespace SVGA; declare global { const SVGA: { VideoEntity: typeof VideoEntity, Parser: typeof Parser, Player: typeof Player, CreatejsPlayer: typeof CreatejsPlayer, LayaboxPlayer: typeof LayaboxPlayer, } } export class VideoEntity { videoSize: { width: number, height: number } FPS: number frames: number } export class Parser { load(url: string, success: (videoItem: VideoEntity) => void, failure?: (err: Error) => void): void } export class Player { loops: number; clearsAfterStop: boolean; fillMode: "Forward" | "Backward" constructor(canvas: string | HTMLCanvasElement | HTMLDivElement) setVideoItem(videoItem: VideoEntity): void setContentMode(contentMode: "Fill" | "AspectFill" | "AspectFit"): void setClipsToBounds(clipsToBounds: boolean): void startAnimation(reverse?: boolean): void startAnimationWithRange(range: {location: number, length: number}, reverse?: boolean): void pauseAnimation(): void stopAnimation(clear?: boolean): void clear(): void stepToFrame(frame: number, andPlay?: boolean): void stepToPercentage(percentage: number, andPlay?: boolean): void setImage(urlORbase64: string, forKey: string, transform?: number[]): void setText(textORMap: string | { text: string, size?: string, family?: string, color?: string, offset?: { x: number, y: number } }, forKey: string): void clearDynamicObjects(): void onFinished(callback: () => void): void onFrame(callback: (frame: number) => void): void onPercentage(callback: (percentage: number) => void): void drawOnContext(ctx: CanvasRenderingContext2D, x: number, y: number, width?: number, height?: number): void } export class CreatejsPlayer extends Player { constructor(url: string, autoplay?: boolean) onError(callback: (error: Error) => void): void setFrame(x: number, y: number, width: number, height: number): void } export class LayaboxPlayer extends Player { constructor(url?: string, autoplay?: boolean) setVideoUrl(url?: string, autoplay?: boolean, success?: (videoItem: VideoEntity) => void, failure?: (error: Error) => void): void; onError(callback: (error: Error) => void): void setFrame(x: number, y: number, width: number, height: number): void }