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155 lines
4.3 KiB
155 lines
4.3 KiB
<?php
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/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Zxing;
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use Zxing\Common\Detector\MathUtils;
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/**
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* <p>Encapsulates a point of interest in an image containing a barcode. Typically, this
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* would be the location of a finder pattern or the corner of the barcode, for example.</p>
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*
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* @author Sean Owen
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*/
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class ResultPoint
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{
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private $x;
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private $y;
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public function __construct($x, $y)
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{
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$this->x = (float)($x);
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$this->y = (float)($y);
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}
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/**
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* Orders an array of three ResultPoints in an order [A,B,C] such that AB is less than AC
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* and BC is less than AC, and the angle between BC and BA is less than 180 degrees.
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*
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* @param patterns array of three {@code ResultPoint} to order
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*/
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public static function orderBestPatterns($patterns)
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{
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// Find distances between pattern centers
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$zeroOneDistance = self::distance($patterns[0], $patterns[1]);
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$oneTwoDistance = self::distance($patterns[1], $patterns[2]);
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$zeroTwoDistance = self::distance($patterns[0], $patterns[2]);
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$pointA = '';
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$pointB = '';
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$pointC = '';
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// Assume one closest to other two is B; A and C will just be guesses at first
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if ($oneTwoDistance >= $zeroOneDistance && $oneTwoDistance >= $zeroTwoDistance) {
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$pointB = $patterns[0];
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$pointA = $patterns[1];
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$pointC = $patterns[2];
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} else if ($zeroTwoDistance >= $oneTwoDistance && $zeroTwoDistance >= $zeroOneDistance) {
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$pointB = $patterns[1];
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$pointA = $patterns[0];
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$pointC = $patterns[2];
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} else {
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$pointB = $patterns[2];
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$pointA = $patterns[0];
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$pointC = $patterns[1];
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}
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// Use cross product to figure out whether A and C are correct or flipped.
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// This asks whether BC x BA has a positive z component, which is the arrangement
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// we want for A, B, C. If it's negative, then we've got it flipped around and
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// should swap A and C.
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if (self::crossProductZ($pointA, $pointB, $pointC) < 0.0) {
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$temp = $pointA;
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$pointA = $pointC;
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$pointC = $temp;
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}
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$patterns[0] = $pointA;
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$patterns[1] = $pointB;
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$patterns[2] = $pointC;
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return $patterns;
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}
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/**
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* @param pattern1 first pattern
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* @param pattern2 second pattern
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*
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* @return distance between two points
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*/
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public static function distance($pattern1, $pattern2)
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{
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return MathUtils::distance($pattern1->x, $pattern1->y, $pattern2->x, $pattern2->y);
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}
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//@Override
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/**
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* Returns the z component of the cross product between vectors BC and BA.
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*/
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private static function crossProductZ($pointA,
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$pointB,
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$pointC)
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{
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$bX = $pointB->x;
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$bY = $pointB->y;
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return (($pointC->x - $bX) * ($pointA->y - $bY)) - (($pointC->y - $bY) * ($pointA->x - $bX));
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}
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//@Override
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public final function getX()
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{
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return (float)($this->x);
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}
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//@Override
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public final function getY()
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{
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return (float)($this->y);
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}
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public final function equals($other)
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{
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if ($other instanceof ResultPoint) {
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$otherPoint = $other;
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return $this->x == $otherPoint->x && $this->y == $otherPoint->y;
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}
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return false;
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}
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public final function hashCode()
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{
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return 31 * floatToIntBits($this->x) + floatToIntBits($this->y);
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}
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public final function toString()
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{
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$result = '';
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$result .= ('(');
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$result .= ($this->x);
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$result .= (',');
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$result .= ($this->y);
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$result .= (')');
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return $result;
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}
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}
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