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htb_backend/vendor/khanamiryan/qrcode-detector-decoder/lib/Common/GlobalHistogramBinarizer.php

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7.3 KiB

<?php
/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Zxing\Common;
use Zxing\Binarizer;
use Zxing\LuminanceSource;
use Zxing\NotFoundException;
/**
* This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
* for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
* algorithm. However, because it picks a global black point, it cannot handle difficult shadows
* and gradients.
*
* Faster mobile devices and all desktop applications should probably use HybridBinarizer instead.
*
* @author dswitkin@google.com (Daniel Switkin)
* @author Sean Owen
*/
class GlobalHistogramBinarizer extends Binarizer
{
private static $LUMINANCE_BITS = 5;
private static $LUMINANCE_SHIFT = 3;
private static $LUMINANCE_BUCKETS = 32;
private static $EMPTY = [];
private $luminances = [];
private $buckets = [];
private $source = [];
public function __construct($source)
{
self::$LUMINANCE_SHIFT = 8 - self::$LUMINANCE_BITS;
self::$LUMINANCE_BUCKETS = 1 << self::$LUMINANCE_BITS;
parent::__construct($source);
$this->luminances = self::$EMPTY;
$this->buckets = fill_array(0, self::$LUMINANCE_BUCKETS, 0);
$this->source = $source;
}
// Applies simple sharpening to the row data to improve performance of the 1D Readers.
public function getBlackRow($y, $row = null)
{
$this->source = $this->getLuminanceSource();
$width = $this->source->getWidth();
if ($row == null || $row->getSize() < $width) {
$row = new BitArray($width);
} else {
$row->clear();
}
$this->initArrays($width);
$localLuminances = $this->source->getRow($y, $this->luminances);
$localBuckets = $this->buckets;
for ($x = 0; $x < $width; $x++) {
$pixel = $localLuminances[$x] & 0xff;
$localBuckets[$pixel >> self::$LUMINANCE_SHIFT]++;
}
$blackPoint = self::estimateBlackPoint($localBuckets);
$left = $localLuminances[0] & 0xff;
$center = $localLuminances[1] & 0xff;
for ($x = 1; $x < $width - 1; $x++) {
$right = $localLuminances[$x + 1] & 0xff;
// A simple -1 4 -1 box filter with a weight of 2.
$luminance = (($center * 4) - $left - $right) / 2;
if ($luminance < $blackPoint) {
$row->set($x);
}
$left = $center;
$center = $right;
}
return $row;
}
// Does not sharpen the data, as this call is intended to only be used by 2D Readers.
private function initArrays($luminanceSize)
{
if (count($this->luminances) < $luminanceSize) {
$this->luminances = [];
}
for ($x = 0; $x < self::$LUMINANCE_BUCKETS; $x++) {
$this->buckets[$x] = 0;
}
}
private static function estimateBlackPoint($buckets)
{
// Find the tallest peak in the histogram.
$numBuckets = count($buckets);
$maxBucketCount = 0;
$firstPeak = 0;
$firstPeakSize = 0;
for ($x = 0; $x < $numBuckets; $x++) {
if ($buckets[$x] > $firstPeakSize) {
$firstPeak = $x;
$firstPeakSize = $buckets[$x];
}
if ($buckets[$x] > $maxBucketCount) {
$maxBucketCount = $buckets[$x];
}
}
// Find the second-tallest peak which is somewhat far from the tallest peak.
$secondPeak = 0;
$secondPeakScore = 0;
for ($x = 0; $x < $numBuckets; $x++) {
$distanceToBiggest = $x - $firstPeak;
// Encourage more distant second peaks by multiplying by square of distance.
$score = $buckets[$x] * $distanceToBiggest * $distanceToBiggest;
if ($score > $secondPeakScore) {
$secondPeak = $x;
$secondPeakScore = $score;
}
}
// Make sure firstPeak corresponds to the black peak.
if ($firstPeak > $secondPeak) {
$temp = $firstPeak;
$firstPeak = $secondPeak;
$secondPeak = $temp;
}
// If there is too little contrast in the image to pick a meaningful black point, throw rather
// than waste time trying to decode the image, and risk false positives.
if ($secondPeak - $firstPeak <= $numBuckets / 16) {
throw NotFoundException::getNotFoundInstance();
}
// Find a valley between them that is low and closer to the white peak.
$bestValley = $secondPeak - 1;
$bestValleyScore = -1;
for ($x = $secondPeak - 1; $x > $firstPeak; $x--) {
$fromFirst = $x - $firstPeak;
$score = $fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]);
if ($score > $bestValleyScore) {
$bestValley = $x;
$bestValleyScore = $score;
}
}
return ($bestValley << self::$LUMINANCE_SHIFT);
}
public function getBlackMatrix()
{
$source = $this->getLuminanceSource();
$width = $source->getWidth();
$height = $source->getHeight();
$matrix = new BitMatrix($width, $height);
// Quickly calculates the histogram by sampling four rows from the image. This proved to be
// more robust on the blackbox tests than sampling a diagonal as we used to do.
$this->initArrays($width);
$localBuckets = $this->buckets;
for ($y = 1; $y < 5; $y++) {
$row = (int)($height * $y / 5);
$localLuminances = $source->getRow($row, $this->luminances);
$right = (int)(($width * 4) / 5);
for ($x = (int)($width / 5); $x < $right; $x++) {
$pixel = ($localLuminances[(int)($x)] & 0xff);
$localBuckets[($pixel >> self::$LUMINANCE_SHIFT)]++;
}
}
$blackPoint = self::estimateBlackPoint($localBuckets);
// We delay reading the entire image luminance until the black point estimation succeeds.
// Although we end up reading four rows twice, it is consistent with our motto of
// "fail quickly" which is necessary for continuous scanning.
$localLuminances = $source->getMatrix();
for ($y = 0; $y < $height; $y++) {
$offset = $y * $width;
for ($x = 0; $x < $width; $x++) {
$pixel = (int)($localLuminances[$offset + $x] & 0xff);
if ($pixel < $blackPoint) {
$matrix->set($x, $y);
}
}
}
return $matrix;
}
public function createBinarizer($source)
{
return new GlobalHistogramBinarizer($source);
}
}