sampleGrid_($image, $dimensionX, $dimensionY, $transform); } //@Override public function sampleGrid_( $image, $dimensionX, $dimensionY, $transform ) { if ($dimensionX <= 0 || $dimensionY <= 0) { throw NotFoundException::getNotFoundInstance(); } $bits = new BitMatrix($dimensionX, $dimensionY); $points = fill_array(0, 2 * $dimensionX, 0.0); for ($y = 0; $y < $dimensionY; $y++) { $max = count($points); $iValue = (float)$y + 0.5; for ($x = 0; $x < $max; $x += 2) { $points[$x] = (float)($x / 2) + 0.5; $points[$x + 1] = $iValue; } $transform->transformPoints($points); // Quick check to see if points transformed to something inside the image; // sufficient to check the endpoints $this->checkAndNudgePoints($image, $points); try { for ($x = 0; $x < $max; $x += 2) { if ($image->get((int)$points[$x], (int)$points[$x + 1])) { // Black(-ish) pixel $bits->set($x / 2, $y); } } } catch (\Exception $aioobe) {//ArrayIndexOutOfBoundsException // This feels wrong, but, sometimes if the finder patterns are misidentified, the resulting // transform gets "twisted" such that it maps a straight line of points to a set of points // whose endpoints are in bounds, but others are not. There is probably some mathematical // way to detect this about the transformation that I don't know yet. // This results in an ugly runtime exception despite our clever checks above -- can't have // that. We could check each point's coordinates but that feels duplicative. We settle for // catching and wrapping ArrayIndexOutOfBoundsException. throw NotFoundException::getNotFoundInstance(); } } return $bits; } }